From AAA Game Economy Design to GameFi: What Skills Actually Transfer (and What Don’t)?
I’ve been working in the traditional gaming industry for several years, mostly around player engagement, progression systems, and game loops. Recently, I’ve been trying to understand whether moving into GameFi economy design is a realistic next step or just something that sounds good on paper.
I understand the basics of tokenomics, but once real money enters the system, the rules feel very different from Web2 games. In traditional gaming, if an economy breaks, you can rebalance it or patch it. In GameFi, it feels like broken incentives are much harder to fix once users and capital are involved.
What I’m struggling with is the practical side:
– How do GameFi teams actually balance tokens without killing engagement or triggering inflation?
– How are sinks and sources designed when tokens have real market value?
– What kind of anti-bot or exploit protections are built at the economy level, not just technically?
For someone like me, is prior experience in live-ops, player psychology, and progression systems genuinely valued in GameFi hiring? Or do teams mostly expect deep crypto-native or DeFi-first backgrounds?
I’d love to hear from people already working in GameFi — especially those who made a similar transition.