I’ll add a slightly different angle here, based on what I’ve seen working with teams building real products — not concepts or demos.
Most people entering UI/UX for Web3 think the challenge is tools — Blender, Unity, Figma, motion design, etc. But in practice, tools are the easiest part. What actually slows designers down is uncertainty.
In Web2, users already trust the system. In Web3, users are constantly asking:
“What happens if I click this?”
“Can I reverse this?”
“Am I about to lose money or access?”
Good UI/UX in decentralized products is less about aesthetics and more about reducing perceived risk. That shows up in small decisions:
– How clearly permissions are explained
– Whether users understand what’s on-chain vs off-chain
– How errors are communicated when something breaks
– Whether users feel guided or abandoned during signing flows
In decentralized identity especially, the hardest problems aren’t visual — they’re psychological. You’re asking users to manage keys, trust cryptography, and accept that recovery might not exist. That requires empathy and restraint, not flashy design.
From a hiring perspective, teams tend to favor designers who can explain trade-offs. Someone who can say, “We reduced features here to increase trust,” usually stands out more than someone showing polished mockups.
If you’re trying to break in, I’d suggest building one or two case studies where you deliberately redesign a confusing Web3 flow and explain your reasoning step-by-step — including what you chose not to do.
That kind of thinking signals maturity far more than tool proficiency ever will.